Long before Arazor had a name, Arsham and Parham were already making games together — with Lego, paper, stories, and whatever else they had around. They grew up in the same building, surrounded by many of the people who would later become part of the team.
In February 2022, that habit turned into a real attempt. Arsham started learning Unity, while friends around them picked up Blender, Photoshop, 2D art, and other tools. Nobody really knew what they were doing yet; the point was to learn enough to start building for real.
The team changed over time, but several of the people still building Arazor today came from that same group.
HOW WE GOT HERE
A few moments that actually changed what we were building.
SEP 2026
NEXT STAGE
Spooky Fall moves toward release while Mr.spooky move into next stage of develop.
NOV 2025
FIRST DEMO
We shared ou first game, the Spooky Fall demo to collect real feedback.
FEB 2025
ARAZOR
Our team became Arazor with a new name, logo, and identity.
NOV 2024
BACK TO THE STORY
After a long break, we returned to our idea with a major rewrite and a more serious distraction.
SEP 2022
DIAMOND LEGACY
The first version of our biggest game idea began taking shape.
FEB 2022
THE START
We formed the first version of the team and started learning the tools from scratch.